Official Killing Floor 2 Thread


#148

If it doesn’t come with at least 50 unique “Caulk” jokes I’m going to riot.


#149

KF2 actually works really well with an Xbox controller. Takes a minute to get used to, but I can dig it.


#150

#151

Fill out the character survey!

From the KF 2 official facebook page.

https://www.surveymonkey.com/s.aspx?sm=anJK1p0wUEuihi8dEwux1An1CffV6TiHeldPdPHoWBM%3D


#152

Shit, I actually have to do research because I have no clue who any of these people are. I always used to just play as Foster.

Edit: Nevermind, I realized I could vote in whoever I wanted. I went with Harold Lott, Chickenator and Socrates from Bill and Ted.


#153

Tonight, F7Lans formed it’s own religion. All hail the Snow God, peace be upon him.


July Game Night
#154

Update from the PC Gaming Show. We will be getting an update called “Incinerate N’ Detonate” which introduces several hotly anticipated features to Killing Floor 2.

Known Features:

  • Two new maps
  • Two new perks (Firebug and Demolition)
  • Bunch of new weapons (Shotgun that shoots flames & RPG)
  • More support for custom maps
  • NO STATS RESET CONFIRMED! (All Experience in Early Access transfers to final release)

#155

I am glad they decided not to muck the perk progression up. It really blows starting from normie status.


#156

Sorry, I forgot to include the most important part. Trailer has been added to my post.


#157

#158

Firebug updates on the way!

"Firebug – BBQer extraordinaire, lover of everything that burns. Known tools of the trade:
Tier 1 – Caulk n’ Burn: Get close, get personal, burn its face off
Tier 2 – Trench Gun: Incendiary rounds make for a fiery start (and end) to most zeds
Tier 3 – Flamethrower: The classic burn baby burn
Grenade – Molotov : Area denial and bon party starter

Demolitions – If overwhelming firepower isn’t working, you aren’t using enough. Known tools of the trade:
Tier 2 – C4
Tier 4 – RPG 7"


#159

I was hoping this was news on an upcoming release date or at least some more info on the maps or perks. Turns out its mostly just a rehash of the info they already relased at the PC Gaming show. Damn it, I need my fix.


#160

Surely Tripwire will deliver.

surely_op_deliver.gif

#161

#162

Feter Rinklage


#163


#164
Really? I have to use *gas* on you vermin?

#165

http://forums.tripwireinteractive.com/showthread.php?t=111523

Just like last week, I am starting this weeks What We Are Up To post a bit differently. As many of you know, the new development work on the build has been wrapped up and we have branched off into a release candidate with QA working it through its final paces. This past week we’ve identified and fixed several crashes as well as critical and major bugs. What does that mean for you, the fan? We feel the build, while not quite ready for “prime time”, is just about ready for you to help. We are hoping to have this ready by early next week, and it will be put up as an opt-in beta.

This beta will include all the new work we have been doing for this update as well as some recent tweaks we have been working on for gameplay and player economy. When this beta goes live you can opt into it by right clicking on the game in your Steam Library and selecting Properties. From the Properties menu choose the Betas tab and use the drop down box to select the available beta.

I have some exciting new developments for the modding community to talk about. With this update we are expanding modding support in two ways. For mappers we are bringing Landscape support online, which will allow them to create better outdoors areas with the full supported KF feature set (such as blood). Secondly we are turning on code/mutator support which will allow modders to start changing Killing Floor 2 in all new ways (though some of the more enterprising members of the modding community have gotten a head start on that anyway)!

We’ve also been making some more changes/additions based on player feedback. First off we’ve been upgrading the Eviscerator so players can now block and parry with it. We’ve also tuned it to feel more responsive and it also includes a laser sight to help with the saw blade. We have also been watching all those requests from players to see how well they have done, so I am pleased to announce the After Action Report (AAR for short) is also coming to the game with this update. It will list out your top weapons, where you have gained experience, and who has done best in the server (and if you have reached a new personal best) across several categories. Feel free to let your friends know that you are doing better than them! (I’m looking at you, Justin)

Before I sign off, I would like to mention one last thing (that isn’t us bringing short and long game waves more in line with the medium experience or the M4 shotgun carrying more shells, or…). The fine folks over at Torn Banner decided to enhance the Killing Floor 2 experience the best way they know how: with a sword-wielding Knight! Players who own Chivalry will find a new character in game: Tom Banner, with his trusty Zweihander ready to fend off the Zed horde! (You can find the Zed inspired weapons you’ll have access to in Chivalry here: http://steamcommunity.com/games/2196...15754261126721)

And that isn’t all, anybody who owns Chivalry will also make the Zweihander (a new Berserker tier 3) available for everybody in the server that they are playing on! Yes, important point here - if one player on the server owns the Zweihander, then everyone on the server gets to play with it. What does this mean for you, the player? If one player on your team (random person, good friend, clanmate, etc.) everybody in the server will have access to the Zweihander to use and purchase from the trader pod. If nobody in the server owns that content, it will not show up in the trader pod.

Look for more on players “sharing” equipment as time goes on!


#166


#167