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 Post subject: Hunted Mod Released, Server Changes
 Post Posted: Wed Jul 02, 2008 3:11 pm 
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F7Lans Founder
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Joined: Mon Apr 28, 2008 5:19 pm
Posts: 442
Location: Atlanta, Jawjuh
Version 1.0 of the Hunted Mod server-side plugin has been released. Thank you to everyone who has helped test it the past few week or two as this has been developed! There is no need for a download as all of this is handled on our servers. Keep on the look out as myself, MrTwoVideoCards, and Mr. Happy are working on a remake of the TFC Hunted map!

We are changing formats of one of our servers again - the old Turbine / Fastlane server is now setup as a dedicated Hunted Mod server. Get on and play some Hunted now!

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 Post subject: Re: Hunted Mod Released, Server Changes
 Post Posted: Thu Jul 03, 2008 7:53 am 
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Spawn Camper

Joined: Mon Jun 30, 2008 8:23 pm
Posts: 7
I played it some yesterday, it was pretty good! Our bodyguards didnt do a very good job, heck we needed the secret service to escort that guy past the assisians.

Anyway, nice job and im glad to hear there is a Hunted map remake in the works!


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 Post subject: Re: Hunted Mod Released, Server Changes
 Post Posted: Thu Jul 03, 2008 8:31 am 
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F7Lans Supporter
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Joined: Mon Jun 30, 2008 10:05 am
Posts: 50
Location: Norcross, GA
I played for a while last night, but most of the hunted kept running in front of our protectors and were quickly killed by the assassins. The hunted needs to stay behind the last protector which is usually a heavy. When Sirc was the hunted it didn't matter, he just killed everyone with the wrench. ;)

We never got a full team together, at most 3-4 people per side. Maybe it is a lot harder with full teams, but when we played like a team we almost always got the hunted to the points.

techfuzz


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