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 Post subject: Mic problem
 Post Posted: Mon Mar 08, 2010 3:07 am 
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Joined: Fri May 15, 2009 12:03 am
Posts: 145
Location: Racoon City
I'm having problems with my mic. Every time I finish a game, the mic will stop working. I never had this problem back in L4D1...

Does anyone know how to fix it?


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 Post subject: Re: Mic problem
 Post Posted: Mon Mar 08, 2010 3:21 am 
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Joined: Fri Jul 03, 2009 3:20 pm
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Location: Marietta GA
What OS do you have?

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 Post subject: Re: Mic problem
 Post Posted: Mon Mar 08, 2010 3:32 am 
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Joined: Mon Feb 02, 2009 3:31 am
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Location: Georgia :(
I would be a bit more concerned with finding the source of the problem first.

Hardware: Check the Mic, Check the System.
Software: Check the Game, Check the OS.

If there are no faults or anything like that, then it's most likely a game issue.
Check the Steam forums to see if anyone else has had problems.
Lacking that, check for updates for your OS/System/Drivers.

Good luck mate.

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 Post subject: Re: Mic problem
 Post Posted: Tue Mar 09, 2010 4:43 am 
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The mic is fine. It works in EVERYTHING else. I mean everything. It even works when not plugged in. Ok maybe not. But the mic is not the problem.

I've done some searches on the web and the problem seems to be wide spread. However most people having the problem either have a creative sound card or Windows 7, neither of which applies here. I've tried their fixes and it produced no difference whatsoever.

I'm currently running Vista x64. The mic in question is a USB headset from Logitech.

Basically the mic will work fine going into the game. However upon the end of a campaign there's a 67.5% chance of the mic to cease all functions. Shouting at the monitor and slamming head against wall produced no significant results. The only solution I have found so far is to quit game and restart, which will work 100% of the time.

Back in L4D1 I could simply refresh the audio settings in the game options and swap mics. This no longer works in L4D2. It seems that L4D2 is very similar to Vista in many aspects: it looks prettier than its predecessor and contains some useful improvements, but along with it came a slew of little bugs and silly inconsistencies that make you want to pull your balls out and shove them down the developer's throats.

Other gripes about L4D2 include the stupid FF bug whenever you stand too close behind someone, and the stupid fatigue on melee weapons. I just cannot see how shoving three times with an axe could tire you out while swinging it non-stop for an hour doesn't. Melee weapons should NOT have fatigue!

Also, the heat seeking concrete block from Tanks are just ridiculous. If I've learned just one thing from Gears of War, it's that chest-high-walls can shield you from ANYTHING; bullets, grenades, and giant *bleep* boulders. Tanks should not be able to grab a piece of concrete out of wooden flooring, toss it from 200 meters out, and have it bend around 2 corners, duck under a gazebo, then hit a moving target! It's physically impossible! Even Tiger Woods can't make that shot, and he once managed to hit a ball with blindfolds on and hit 5 white women!

ps. Sorry for rambling on, the reply sort of grew into random rant about the game.


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 Post subject: Re: Mic problem
 Post Posted: Tue Mar 09, 2010 11:39 am 
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They have perfect trajectory calculation, up until the point where they throw it. Once it's in the air, it's on it's path and THAT is the time you should dodge. Strafe weaving back and forth while facing the Tank is a good way to get him confused/throw the rock wildly.

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 Post subject: Re: Mic problem
 Post Posted: Tue Mar 09, 2010 5:45 pm 
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Joined: Fri Mar 27, 2009 2:10 am
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Location: State College, PA
Exactly what sleeper said. On expert the tank is DESIGNED to have perfect aim. You need to start your dodge right as he releases the rock. And for the ff bug, I'm almost certain that it was intentional to prevent stacking. The melee cooldown may be stupid but it's also to prevent corner stacking. They all have a purpose.

As for the mic problem. Next time it happens, minimize the game and click on the audio control panel. Make sure your mic is still listed as the default device for both sound input and output. If it isn't change it so that it is. If it still doesn't work after about 10 seconds then try restarting L4D after the change. If this isn't the problem then I don't know what it could be.


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 Post subject: Re: Mic problem
 Post Posted: Thu Mar 11, 2010 2:31 am 
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I still don't think the FF bug is justified. They designed a zombie specifically to prevent cornering and stacking: the Spitter. Not to mention the Charger will also completely disrupt a turtling party spamming a corner.

Melee weapons already has the disadvantage of short range, there's really no need for an additional handicap of fatigue, especially when it makes zero logical sense. If they absolutely need to put fatigue on melee weapons, they should extend the limit and apply it to both types of attacks.

Lastly, my problem with the Tank is not that it has perfect aim, but rather the rock itself has really bad bounding box. There's little logic to follow when taking cover from the rock. It can sometimes clip through walls and ceilings and other geometries.

I understand that a zombie game is pure fantasy in nature, but still some sense of real world logic must apply. If ducking behind a building can't stop a concrete block dug up from a grassy hill, I don't know what can...

ps. No luck on the mic. I've given up. I'll just restart every time I finish a game.

[edit]

Upon more experimentation and head slamming, it would appear that the mic only *appears* to not work, but actually does work during game. The mic only ceases working if I'm in the option menu while not currently in a game. If I am playing the mic works...

WTF Valve? Getting sloppy.


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