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msleeper
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Post subject: Sentry Heatmaps Posted: Tue Mar 10, 2009 10:26 pm |
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Joined: Mon Apr 28, 2008 5:19 pm Posts: 8468 Location: Atlanta, Jawjuh
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Updated 5/8/2009I have created some Heatmaps that are built using Sentry information from our servers - locations built, locations where they get kills, and locations where they are destroyed. Originally I did this because I am exceptionally lazy, and I did not want to spend the time to learn where the new good spots for a Sentry were when new maps come out. While I did achieve this result, an interesting side effect was finding out what maps were entirely too defensive. TF2 Sentry HeatmapsThese maps are rebuilt daily, so the maps will always change over time. I am adding new maps as I get a chance to, so there will be new ones in the future. Please feel free to spread that link around, I think this information is useful for everyone.
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msleeper
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Post subject: Re: Sentry Heatmaps Posted: Tue Mar 10, 2009 10:32 pm |
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Joined: Mon Apr 28, 2008 5:19 pm Posts: 8468 Location: Atlanta, Jawjuh
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Also, there are some interesting trends here. Egypt is entirely too defensive. In Fastlane, Red appears to be on the defensive far more that Blue.
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msleeper
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Post subject: Re: Sentry Heatmaps Posted: Tue Mar 10, 2009 11:32 pm |
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Joined: Mon Apr 28, 2008 5:19 pm Posts: 8468 Location: Atlanta, Jawjuh
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Thanks to Hober I added some normalizing, so Badwater and Goldrush won't look so out of place. They are a bit false still though since they don't have as much data, but now you can still at least see what is there.
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MrTwoVideoCards
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Post subject: Re: Sentry Heatmaps Posted: Tue Mar 10, 2009 11:38 pm |
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Joined: Tue May 20, 2008 4:06 pm Posts: 458
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This is sweet dude, it may make me a better Engi.
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clickfire
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Post subject: Re: Sentry Heatmaps Posted: Wed Mar 11, 2009 2:03 am |
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Joined: Fri Aug 08, 2008 8:24 pm Posts: 571 Location: Atlanta
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Interesting... I'm not looking at it so much as to see where to build but to see what spots are most effective- shows me which spots are best to strike at first. A lot of sentries I never thought as all that special are apparently putting out quite a bit of death... Any way you could maybe have a small reference ring to show the sentry range?
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msleeper
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Post subject: Re: Sentry Heatmaps Posted: Wed Mar 11, 2009 2:13 am |
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Joined: Mon Apr 28, 2008 5:19 pm Posts: 8468 Location: Atlanta, Jawjuh
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I could, but it would make the map extremely cluttered. If you want to open up Photoshop and do some testing for yourself, the distance on the map would be a circle that is 256 pixels in diameter.
EDIT Wrong info, the correct size is 256 diameter.
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Lemonzor
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Post subject: Re: Sentry Heatmaps Posted: Wed Mar 11, 2009 4:11 pm |
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Joined: Tue Dec 09, 2008 1:11 pm Posts: 282
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Badass dude, that's really interesting. Nice work.
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gmtatum
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Post subject: Re: Sentry Heatmaps Posted: Wed Mar 18, 2009 9:48 pm |
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Joined: Sat Jan 31, 2009 12:44 am Posts: 44
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I was anticipating those when you first told me about them and I gotta say they look even better than I was expecting.
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msleeper
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Post subject: Re: Sentry Heatmaps Posted: Thu Apr 23, 2009 6:43 am |
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Joined: Mon Apr 28, 2008 5:19 pm Posts: 8468 Location: Atlanta, Jawjuh
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Just wanted to give a small bump here. I made some changes to how they are generated so that they are softer overall. I also added some basic data to them - map name, heatmap type, and the period in which the data gathered was used. I still need to add some of the maps that aren't on there, I will get around to that soon.
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GrImM
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Post subject: Re: Sentry Heatmaps Posted: Fri Apr 24, 2009 8:27 am |
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Joined: Tue Apr 07, 2009 10:03 pm Posts: 13
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Really neat work here, I always liked these kind of stats.
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